This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== LuaBody ====== Body type for use in lua scripting. See [[script_controller|ScriptController]] and [[script_measure|ScriptMeasure]] for details on scripting. ==== Public Functions ==== ^ Function ^ Description ^ | LuaString **name**() | get the name of the body | | LuaNumber **mass**() | get the mass of the body [kg] | | LuaVec3 **inertia_diagonal**() | get the diagonal of the inertia tensor of the body | | LuaVec3 **com_pos**() | get the current com position [m] | | LuaVec3 **com_vel**() | get the current com velocity [m/s] | | LuaVec3 **com_acc**() | get the current com acceleration [m/s%%^%%2] | | LuaVec3 **point_pos**(const LuaVec3 &p) | get the global position [m] of a local point p on the body | | LuaVec3 **point_vel**(const LuaVec3 &p) | get the global linear velocity [m/s] of a local point p on the body | | LuaQuat **ori**() | get the body orientation as a quaternion | | LuaVec3 **ang_pos**() | get the body orientation as a 3d rotation vector [rad] | | LuaVec3 **ang_vel**() | get the angular velocity [rad/s] of the body | | LuaVec3 **ang_acc**() | get the angular acceleration [rad/s%%^%%2] of the body | | LuaVec3 **contact_force**() | get the contact force vector [N] applied to this body via contact geometry | | LuaVec3 **contact_moment**() | get the contact moment vector [Nm] applied to this body via contact geometry | | LuaVec3 **contact_point**() | get contact point vector [m] of a contact force applied to this body (zero if no contact) | | void **add_external_force**(LuaNumber x, LuaNumber y, LuaNumber z) | add external force [N] to body com | | void **add_external_moment**(LuaNumber x, LuaNumber y, LuaNumber z) | add external moment [Nm] to body | | void **set_com_pos**(const LuaVec3 &p) | set the com position [m] of the body | | void **set_ori**(const LuaQuat &q) | set the orientation of the body | | void **set_lin_vel**(const LuaVec3 &v) | set the com velocity [m/s] of the body | | void **set_ang_vel**(const LuaVec3 &v) | set the angular velocity [rad/s] of the body | <sub>Converted from doxygen using [[https://github.com/tgeijten/dokugen|dokugen]]</sub>